19 Squadron RAF
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Star Citizen / Squadron 42

5 posters

Page 4 of 17 Previous  1, 2, 3, 4, 5 ... 10 ... 17  Next

Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  speedy77 Wed Oct 15, 2014 9:07 pm

Thats more like it. Very Happy If it looks right it will fly right. The Hornet has never looked right to me.
speedy77
speedy77

Posts : 1634
Join date : 2009-09-02
Age : 46
Location : Dorset

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Wed Oct 15, 2014 9:34 pm

Indeed, the only problem is that the Gladius is quite a bit cheaper than the Hornet, nevermind the Super Hornet - so if I did 'melt' my Super Hornet to get a Gladius I'd have a load of spare space-money lying around, in which case I might be forced to break my one ship only rule and buy a Nuclear Bomber or something, which would be terrible indeed. Laughing
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Fri Oct 17, 2014 2:43 am

Incase anyone wants any Space Signatures. Razz

Star Citizen / Squadron 42 - Page 4 87HN61F

Star Citizen / Squadron 42 - Page 4 Cm5BXcg

Star Citizen / Squadron 42 - Page 4 Kltcqzq

Star Citizen / Squadron 42 - Page 4 UxhZt5x

And good news, Speedy - your 325a will be flyable in Arena Commander from tommorow!
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  hinkel1 Fri Oct 17, 2014 4:25 am

nice one
hinkel1
hinkel1

Posts : 1978
Join date : 2011-05-30
Age : 40

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Fri Oct 17, 2014 10:22 am

If in doubt, spit fire... Razz

MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Sat Oct 18, 2014 7:03 am

Here's some video of Hinkel and I from last night:



Next time I'll take the canopy falling off as a hint that it's probably time to eject. Razz
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Sat Oct 18, 2014 9:50 pm

Sten Guns for everyone!

Star Citizen / Squadron 42 - Page 4 10730887_10202988888752944_1295244714_o

I'm assuming that this is just a concept art thing, and we aren't actually getting Sten Guns in space, alas. Razz
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  hinkel1 Sat Oct 18, 2014 9:53 pm

Very Happy
hinkel1
hinkel1

Posts : 1978
Join date : 2011-05-30
Age : 40

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Fri Oct 24, 2014 8:14 am

Star Citizen Organisation Mosaic

First one to find us gets a Space Cake!* Razz

We're next to the Red Cross, and near the Royal Air Force and Thunderbirds - naturally.

*No actual Space Cake provided
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  hinkel1 Sun Oct 26, 2014 6:00 pm

was thinking how hard can it be and then clicked the link Shocked
hinkel1
hinkel1

Posts : 1978
Join date : 2011-05-30
Age : 40

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Sat Nov 01, 2014 9:47 am

New Patch and Ships for sale!

They've changed the weapon targeting (again) to move from the lead indicator style (where it shows where you should point to get on target) to a predicted impact point style (where it shows you where your bullets/lasers will go) sort of like a modern Fighter HUD - as well as that they've fiddled with the flight controls so that the sensitivity of your control movements changes when you get closer to the enemy, so you don't overshoot so much - can't say I've noticed it much as yet though as I use the head aiming gimbal thing.

The other major change is they've doubled the size of the maps so you don't crash into the side all the time!

Not sure if they've fixed your space BMW yet, Speedy - they've edited some weapons stats etc though.

The Gladius is in the Hangar now though, so it's probably going to go on sale again tommorow (hint hint Razz ) Not sure how much it'll go for, but it was £50 ($80) last time.

Star Citizen / Squadron 42 - Page 4 L6BmIbU

Here are the full patch notes:

Star Citizen Patch V0.9.2

   ADDITIONS
       Added Gladius to hangar
       Added Enhanced Stick Precision for Joystick and Gamepad
       Added Target Focus
       Added Virtual Joystick toggle (left-alt)
       Added missile deployment animations
       Added option to now bind decoupled yaw on joysticks

   BALANCE/TWEAKS
       M50:
           Health reduced
           Turning speed increased
           Acceleration increased

       350R:
           Decreased boost
           Weight increased

       300i:
           Adjusted weapon heat decay

       Hornet:
           Increased power draw of shield

       Aurora:
           Adjusted weapon heat decay

       Weapon Cooling tweaked for all weapons

       Omnisky III:
           Damage Decreased
           Firing rate increased

       Omnisky VI:
           Firing rate increased

       CF-007 Bulldog Repeater:
           Damage decreased

       CF-117 Badger Repeater:
           Damage increased

       Behring M3A Laser:
           Damage increased

       Behring M4A:
           Firing rate decreased
           Bullet speed increased
           Reduced bullet spread

       Behring M5A:
           Firing rate increased
           Power usage increased
           Damage increased

       9-Series Longsword:
           Size reduced from 2 to 1
           Firing rate increased
           Damage increased

       11-Series Broadsword:
           Firing rate increased
           Damage decreased

       Sledge II:
           K and W Mass Driver Cannon display name changed to Sledge II
           Size reduced from 2 to 1
           Firing rate decreased
           Damage decreased

       Mantis GT-220:
           Damage decreased

       MaxOx NN-13 Neutron Cannon:
           Firing rate increased
           Damage increased
           Decreased heat and power usage
           Changed color

       Target Lead Indicator replaced with Lag-Pip
       Increased size of DFM maps
       Adjusted Shield Regen Delay
       Default joystick x-axis input is now yaw instead of roll
       Comstab now off by default
       Updated 315p material
       Relative mouse mode improvements
       Various HUD visual changes
       Zoom slightly increased, visual effect added
       Adjusted position of locker toilet paper
       Updated ammobox visual in holotable
       Decreased IFCS Banking
       Racing checkpoints now open faster
       Adjusted Broken Moon and Dying Star ambient light

   FIXES
       Fixed 325a textures
       Fixed Mustang enter animation
       Fixed Aurora gimbal rotation rate
       Fixed Squadron Battle not ending if one team leaves
       Fixed Vanduul spawning in incorrect locations
       Fixed racing end of match scoreboard
       Fixed some draw distance issues in the hangar
       Fixed the planet flickering in Broken Moon
       Fixed 300i series door sounds
       Fixed 300i series hologram not showing ship damage
       Fixed Origin radar sphere being too dim
       Fixed flickering issues of environment assets during the beginning of a race
       Fixed distance marker on selected reticle to now match scale of reticle
       Matchmaking improvements
       Localization fixes
       Various crash fixes

   KNOWN ISSUES
       Ships can appear to jitter near edges of large maps
       325a external material incorrect after zoning into multiplayer matches
       Gladius canopy becomes offset from cockpit during open animation
       325a power management bars do not update when redistributing power via the power triangle
       Dynamic Zoom only functions when ship is not moving
       Arena commander menu specified Hornet F7a as ‘TRAINER’
       Omnisky III and IV do not overheat
       Floating geometry above 315p starboard door
       The nose and wing stripes on the 315p are displaying incorrectly
       Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
       Wingmen stop flying between waves in Vanduul Swarm
       Turrets are inaccessible in the Cutlass Black and Blue
       Graphical artifacts appearing when using an AMD R9 285 video card
       Docking Collar is inaccessible in the Cutlass Black
       Docked targets show a scanned reticle/HUD arrow but do not give lag pips
       Grey cat will always turn right when using the Gamepad
       Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
       You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
       Stalker IR missiles do little damage and ignore flares
       Hornet nose weapons do not recharge
       Helmet overlay still appears below feet when looking down
       Aurora MR red decals don’t get damaged when the ship does
       Vanduul, Vixen and Warlord will sometimes collide with asteroids


And a link to the release thread for more info on the new systems

https://robertsspaceindustries.com/comm-link/transmission/14258-Arena-Commander-092-Released

Guess we should do some pew pew on Sunday to check it all out.

They've also put the next Concept Ship on sale today for £53 ($85), called the Drake Herald, which is apparently an information runner:

The Drake Herald is a small, armored ship designed to safely get information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, theHerald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture.

speedy77 wrote:If it looks right it will fly right.

Star Citizen / Squadron 42 - Page 4 Herald-1

Yeah... not so much. Laughing

Other than that they're having another live event thing tommorow (saturday) in upside down prison colony land, starting at 10am GMT, where they're going to show off the First Person Shooter stuff, which is meant to be like ArmA/Rainbow Six/Delta Force, so hopefully that'll be good - plus they're putting two ships up for sale, one presumably will be the Gladius, and the other looks likely to be the Aegis Dynamics Redeemer, which is a fan created Gunship / Assault Ship that won the ship design contest they ran a while back.

Star Citizen / Squadron 42 - Page 4 Four_Horsemen_Final



Oh and it will probably go on sale with Life Time Insurance for a few days, as will the Herald - incase you're a crap Pilot and are cheap. Razz
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Sat Nov 01, 2014 10:17 pm

Gladius is being sold now at £56 ($90) for the Ship, or for £65 ($105) for a Game Package

Gladius P5G Flight Manual



You know you want one!  Razz

The Redeemer LTI is being sold for £155 ($250) for the Ship, or for £165 ($265) for a Game Package

Aegis Dynamics Redeemer Brochure

Seems that if I 'melt' my Super Hornet package then I'll lose all the extra stuff that comes with it like the physical game CD and alpha access and the like, which would cost $65 to get back most of that (and some of the other stuff isn't available anymore) - so instead I'm going to buy a Gladius on its own and keep my Super Hornet for a while, in the hopes that I can do a cross-chassis upgrade later to something different like a Retaliator or Exploration Ship or whatever.

Or just keep the Super Hornet, as they might be best suited for different roles - maybe turn it into a SWACS.

Star Citizen / Squadron 42 - Page 4 GladiusandSuperHornet_zpsfb40106a

Farewell, one ship only rule.  Rolling Eyes

Here's the FPS footage:



Looking pretty good, some stuff is a bit iffy, like how the Ironsights seem glued in place rather than having any sway, and it seems a bit Ramboish at the moment, though it's very early in development so hopefully that's being worked on.


Last edited by MJDixon on Sun Nov 02, 2014 2:38 am; edited 1 time in total
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Sun Nov 02, 2014 12:51 am

Star Citizen / Squadron 42 - Page 4 NoStep_zps9c3745b3



Razz
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  hinkel1 Mon Nov 03, 2014 10:50 pm

you naughty boy
hinkel1
hinkel1

Posts : 1978
Join date : 2011-05-30
Age : 40

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Tue Nov 04, 2014 9:19 am

hinkel1 wrote:you naughty boy

It's a slippery slope, Hinkel.

First your ship is asking you not to stand in a certain place, then it'll start shouting 'pull up, pull up' at you every time you dip the nose - next thing you know you're flying an Airbus and you have to ask its permission to be able to use the controls. Razz

Not sure about the 325a, Speedy - but the 300i they gave me as a loaner while my Gladius gets repaired (someone stood on it and it broke) seems to be able to hold its own well enough in Vanduul Swarm.
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Wed Nov 05, 2014 1:04 pm

I knew it, Speedy!

Space BMW is secretly in league with the Galactic Empire!



Listen to the engine sound - search your feelings, you know it to be true!
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  speedy77 Fri Nov 07, 2014 7:19 am

no!...no!....It's not true....I'll never join you.

I think its a bit like rolls-royce giving the jet engine to the Russians. Some fool from Origin gave the engine to the empire. Very Happy
speedy77
speedy77

Posts : 1634
Join date : 2009-09-02
Age : 46
Location : Dorset

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Mon Nov 10, 2014 10:40 am

I'm sure that must be it, Speedy... Razz

And the Origin 890 Jump isn't really a Star Destroyer in disguise.

Star Citizen / Squadron 42 - Page 4 890_jump

Not that the Gladius is an overly original design either...  Wink

Star Citizen / Squadron 42 - Page 4 Hammers

Now that we've pew pewed for a bit, has anyone had any thoughts about the UEE Naval Reserve organisation I mentioned a while back? Presuming we want to do military style stuff when the game goes live proper?

UEE Naval Reserve Organisation Page

UEE Naval Reserve Website

We can join them as an Affiliate Squadron and keep ou squadron independence etc, whilst having the logistics and the like of a bigger group, with joint ops and training (not that we need training of course!) - which sounds good.

From what I can tell they seem to be Europe based (the boss bloke is from Leicester anyway), which is convenient for time zone stuff.

Plus we're 'Squadron 19 (Reserve)' anyway, and I like their recruitment poster. Razz

Star Citizen / Squadron 42 - Page 4 Wants-you12
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  speedy77 Mon Nov 10, 2014 9:30 pm

I'd be interested in all that. Though it depends on when they plan to have their ops etc.

I haven't checked out their pages yet but, I assume if they're military/navy based then hornets and Galdius'sss are going to be required?
speedy77
speedy77

Posts : 1634
Join date : 2009-09-02
Age : 46
Location : Dorset

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Mon Nov 10, 2014 11:37 pm

Seems to be general military style stuff like killing aliens, killing pirates, patrolling places, escorting stuff - they have different wings, such as the Tactical Wing, which does the aforementioned stuff, the Recon Wing for stuff like exploration, jump point mapping, special ops and the like, and the Support Wing for stuff like medical ships and fuel tankers - presumably we'd be in the Tactical Wing (presuming affiliate Squadrons join a Wing) or maybe Recon I guess.

Would be nice to have access to the Support Wing, unless any of us plan on being deep space fuel tanker Pilots. Razz

Star Citizen / Squadron 42 - Page 4 WE-DO-IT-ALL

I don't think they have rules about what ship you have to use, at least not for affiliates, anyway according to the lore stuff the UEE Special Forces use Origin 350Rs for Black Ops stuff - though if it makes you feel any better when you decide to buy a Gladius, then yes you must have a Gladius Speedy! Laughing

Also it's Gladii, it's a Roman thing. Wink
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Thu Nov 13, 2014 8:31 am

There's a vote up for a new starter ship at the moment:

Letter from the Chairman - $61 Million

Personally I went for this:

Anvil Hurricane: Some ships avoid dangerous encounters with speed, some with stealth and others with maneuverability. The Anvil Hurricane’s philosophy is that it should be able to blast anything that gets in its way out of the sky. The Hurricane won’t win any races and its electronic signature won’t let you sneak behind enemy lines… but it features a wide array of fully customizable small bore weapons hardpoints plus the ability to customize weapons types in several ways. Hurricanes are often used by militia squadrons and private organizations seeking to add a “heavy” to their lineup.

Though I'm not sure the idea of a slow ship with lots of little guns called a Hurricane will ever catch on...

Hopefully with the Anvil Hurricane IIc we can remove the small bore weapons and install 4 20mm Gatlings like on the Hornet - then in the Anvil Hurricane IId we can have 2 anti capital ship cannons or something.

I guess Speedy could get one and go and join the Space Soviets, or at least he could if the Hurricane wasn't losing the vote completely. Razz
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  speedy77 Thu Nov 13, 2014 8:36 pm

I've added my vote to the Hurricane.

It was a toss up between that and the Drake Dragonfly, just because it's described as a snub fighter, giving ample opportunity to quote star wars..."but what good are snub fighters going to be against that?" Very Happy
speedy77
speedy77

Posts : 1634
Join date : 2009-09-02
Age : 46
Location : Dorset

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Thu Nov 13, 2014 10:22 pm

Quite right, Speedy. Razz

The MISC Reliant is winning by 51% though, so I guess we're stuck with this:

MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  MJDixon Fri Nov 14, 2014 1:23 am

This came in the post this morning, guess I'm in the UEE Navy now. Razz

Star Citizen / Squadron 42 - Page 4 Squadron19DogTagBack_zps9743e8ab
Star Citizen / Squadron 42 - Page 4 Squadron19DogTag_zpse06ed574

Don't forget to throw them off the front of the Bengal Carrier if I get killed, after using them as motivation to shoot down lots of aliens and save the day.
MJDixon
MJDixon

Posts : 5907
Join date : 2010-01-11
Age : 36
Location : Great Britain

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  speedy77 Fri Nov 14, 2014 1:43 am

MJDixon wrote:s I'm in the UEE Navy now. Razz



Star Citizen / Squadron 42 - Page 4 Article-1303248-0ACDBF70000005DC-789_468x332
speedy77
speedy77

Posts : 1634
Join date : 2009-09-02
Age : 46
Location : Dorset

Back to top Go down

Star Citizen / Squadron 42 - Page 4 Empty Re: Star Citizen / Squadron 42

Post  Sponsored content


Sponsored content


Back to top Go down

Page 4 of 17 Previous  1, 2, 3, 4, 5 ... 10 ... 17  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum