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Cliffs of Dover Config File

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Cliffs of Dover Config File Empty Cliffs of Dover Config File

Post  MJDixon Fri Apr 10, 2015 11:55 am

Here's a copy of the [core] section of my conf.ini file (located in Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD), with which you might want to compare your own to see if you can get clouds etc to render at greater range:

Code:
[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=4
VisibilityDistance=5
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=3
MeshStaticsDetail=4
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=1
TexFlags.VSync=0

I'd guess VisibilityDistance=5 would be the most obvious thing to compare, or perhaps Sky=3, Clouds=1 and UseFog=0

You should be able to open the Conf.ini with just notepad or wordpad or what not, though either make a back up or remember what the old values were, just incase it does something wonky when you change the variables. Razz

I'll try and search the ATAG forums etc and see if they say anything about visibility distance and clouds and the like.
MJDixon
MJDixon

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Cliffs of Dover Config File Empty Re: Cliffs of Dover Config File

Post  hinkel1 Sat Apr 11, 2015 12:22 am

changed vis distance to 5

it was 3
hinkel1
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Post  MJDixon Sun Apr 12, 2015 12:09 am

Hopefully it'll be better next time then.
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