ArmA III mods

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ArmA III mods

Post  MJDixon on Wed Nov 19, 2014 8:45 am

Hinkel wanted to know what mods I use for ArmA III, I think this pretty much covers it.



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Re: ArmA III mods

Post  hinkel1 on Wed Nov 19, 2014 9:49 pm

tnx mj Smile

I managed to make a clean install again for play with six. so i ll try to set up everything one of these days.
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Re: ArmA III mods

Post  MJDixon on Thu Nov 20, 2014 6:20 am

There are the main gameplay mods I use, no idea how well they work in MP though as I usually play Singleplayer.

Authentic Gameplay Modification

BI Forum Page
Play With SIX Page

This adds lots of realism stuff such as weapon resting, wind deflection, AT rocket backblast, medical system, etc.

Artificial Intelligence Support System 2

BI Forum Thread
Play with SIX Page

This one improves the AI so they react better to incoming fire, flank more, suppress, use artillery, etc.

bCombat Infantry AI

BI Forum Thread
Play with SIX Page

This also improves the AI morale and behaviour stuff, it's similar to AISS2, but it seems you can use them both at the same time.

MOCAP Melee



Make ArmA not War Page
Play with SIX Page

Adds a few close quarters melee stuff like silent takedowns and the like.

Enhanced Movement



BI Forum Thread
Play with Six Page

Lets you climb over walls and such, which is useful.

JSRS 2.2 Sound Mod



BI Forum Thread
Play with Six Page

Replaces the game sounds with improved versions.

BlastCore A3 Effects



BI Forum Thread
Play with Six Page

Improves the fire and explosion effects (a bit buggy sometimes but there's an improved version being made)

BlastCore A3 Tracers



BI Forum Thread
Play with SIX Page

Improves the weapon tracer round effects.

MCC Sandbox 4



BI Forum Thread
Play with SIX Page

A toolset to quickly make dynamic missions etc, also lets you use Zeus as a 3D mission editor.

Although those are the imporant gameplay mods I use, those are still only a few of them - but I should warn you that my ArmA 3 install is 71.9 GB in size, so best to just use the main ones I think. Laughing

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Re: ArmA III mods

Post  hinkel1 on Thu Nov 20, 2014 9:13 pm

i did the iron cross conversion but that is not working. it says it is missing files Rolling Eyes

downloaded few other mods but allways when i active and try to start arma it says that some files are missing

will take a further look tonight and with the mods that you just mentioned.

do these generally work with most user created scenarios?
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Re: ArmA III mods

Post  MJDixon on Thu Nov 20, 2014 10:21 pm

The AI mods might cause some issues in heavily scripted scenarios, as they change the AI behaviour and engagement ranges, and will probably make them more difficult as it improves the AI (though being able to rest your weapon on things and climb over objects makes it easier, so I guess you win some you lose some), other than that they should be fine.

For Iron Front there are a few different versions depending on your setup, namely the Standalone version, which includes all of the building models etc, and the AllinArmA version, which uses the building models from AllinArmA (a seperate mod that adds the assets and maps from Armed Assault and ArmA II), both of those require that you have the Iron Front Game installed on your computer and found by Play with SIX, if you don't have Iron Front then there's the LITE versions, which use low quality models etc, but doesn't require the Iron Front Game I don't think.

Personally I use the AllinArmA version.

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Re: ArmA III mods

Post  hinkel1 on Thu Nov 20, 2014 10:35 pm

i thought i used to allin version as i own and have installed iron front. but will check again tonight
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Re: ArmA III mods

Post  MJDixon on Thu Nov 20, 2014 10:42 pm

For the All in version you'll need to have AllinArmA installed as well:

Link

If you dont want to use AllinArmA then you can use the Standalone version, which is the one that only needs Iron Front.

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Re: ArmA III mods

Post  hinkel1 on Thu Nov 20, 2014 10:52 pm

tnx
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Re: ArmA III mods

Post  MJDixon on Tue Nov 25, 2014 3:40 am

Becasue Military Sim. Razz



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Re: ArmA III mods

Post  hinkel1 on Tue Nov 25, 2014 11:01 pm

lol
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Re: ArmA III mods

Post  MJDixon on Thu Nov 27, 2014 9:36 am

Someone posted a comment on that video asking (presumably as a joke) if it comes with Sopwith Camels and Pterodactyls...

They shouldn't ask such silly questions! Razz




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Re: ArmA III mods

Post  MJDixon on Wed Feb 04, 2015 10:42 am

The Daily Fail better not see my mod list, they might start a campaign against me. Laughing

Daily Fail

It's clearly an ISIS-Hamas-Hezbollah-Iranian-Nazi-Soviet-Pirate-Criminal-Rebel-IRA conspiracy!

Though I still maintain that the entire Blitz was all the Daily Fail's fault (and France), using their own twisted logic. Razz

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Re: ArmA III mods

Post  hinkel1 on Wed Feb 04, 2015 5:39 pm

lol
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