ArmA III mods
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ArmA III mods
Hinkel wanted to know what mods I use for ArmA III, I think this pretty much covers it.
MJDixon- Posts : 5907
Join date : 2010-01-11
Age : 35
Location : Great Britain
Re: ArmA III mods
tnx mj
I managed to make a clean install again for play with six. so i ll try to set up everything one of these days.
I managed to make a clean install again for play with six. so i ll try to set up everything one of these days.
hinkel1- Posts : 1978
Join date : 2011-05-30
Age : 40
Re: ArmA III mods
There are the main gameplay mods I use, no idea how well they work in MP though as I usually play Singleplayer.
Authentic Gameplay Modification
BI Forum Page
Play With SIX Page
This adds lots of realism stuff such as weapon resting, wind deflection, AT rocket backblast, medical system, etc.
Artificial Intelligence Support System 2
BI Forum Thread
Play with SIX Page
This one improves the AI so they react better to incoming fire, flank more, suppress, use artillery, etc.
bCombat Infantry AI
BI Forum Thread
Play with SIX Page
This also improves the AI morale and behaviour stuff, it's similar to AISS2, but it seems you can use them both at the same time.
MOCAP Melee
Make ArmA not War Page
Play with SIX Page
Adds a few close quarters melee stuff like silent takedowns and the like.
Enhanced Movement
BI Forum Thread
Play with Six Page
Lets you climb over walls and such, which is useful.
JSRS 2.2 Sound Mod
BI Forum Thread
Play with Six Page
Replaces the game sounds with improved versions.
BlastCore A3 Effects
BI Forum Thread
Play with Six Page
Improves the fire and explosion effects (a bit buggy sometimes but there's an improved version being made)
BlastCore A3 Tracers
BI Forum Thread
Play with SIX Page
Improves the weapon tracer round effects.
MCC Sandbox 4
BI Forum Thread
Play with SIX Page
A toolset to quickly make dynamic missions etc, also lets you use Zeus as a 3D mission editor.
Although those are the imporant gameplay mods I use, those are still only a few of them - but I should warn you that my ArmA 3 install is 71.9 GB in size, so best to just use the main ones I think.
Authentic Gameplay Modification
BI Forum Page
Play With SIX Page
This adds lots of realism stuff such as weapon resting, wind deflection, AT rocket backblast, medical system, etc.
Artificial Intelligence Support System 2
BI Forum Thread
Play with SIX Page
This one improves the AI so they react better to incoming fire, flank more, suppress, use artillery, etc.
bCombat Infantry AI
BI Forum Thread
Play with SIX Page
This also improves the AI morale and behaviour stuff, it's similar to AISS2, but it seems you can use them both at the same time.
MOCAP Melee
Make ArmA not War Page
Play with SIX Page
Adds a few close quarters melee stuff like silent takedowns and the like.
Enhanced Movement
BI Forum Thread
Play with Six Page
Lets you climb over walls and such, which is useful.
JSRS 2.2 Sound Mod
BI Forum Thread
Play with Six Page
Replaces the game sounds with improved versions.
BlastCore A3 Effects
BI Forum Thread
Play with Six Page
Improves the fire and explosion effects (a bit buggy sometimes but there's an improved version being made)
BlastCore A3 Tracers
BI Forum Thread
Play with SIX Page
Improves the weapon tracer round effects.
MCC Sandbox 4
BI Forum Thread
Play with SIX Page
A toolset to quickly make dynamic missions etc, also lets you use Zeus as a 3D mission editor.
Although those are the imporant gameplay mods I use, those are still only a few of them - but I should warn you that my ArmA 3 install is 71.9 GB in size, so best to just use the main ones I think.
MJDixon- Posts : 5907
Join date : 2010-01-11
Age : 35
Location : Great Britain
Re: ArmA III mods
i did the iron cross conversion but that is not working. it says it is missing files
downloaded few other mods but allways when i active and try to start arma it says that some files are missing
will take a further look tonight and with the mods that you just mentioned.
do these generally work with most user created scenarios?
downloaded few other mods but allways when i active and try to start arma it says that some files are missing
will take a further look tonight and with the mods that you just mentioned.
do these generally work with most user created scenarios?
hinkel1- Posts : 1978
Join date : 2011-05-30
Age : 40
Re: ArmA III mods
The AI mods might cause some issues in heavily scripted scenarios, as they change the AI behaviour and engagement ranges, and will probably make them more difficult as it improves the AI (though being able to rest your weapon on things and climb over objects makes it easier, so I guess you win some you lose some), other than that they should be fine.
For Iron Front there are a few different versions depending on your setup, namely the Standalone version, which includes all of the building models etc, and the AllinArmA version, which uses the building models from AllinArmA (a seperate mod that adds the assets and maps from Armed Assault and ArmA II), both of those require that you have the Iron Front Game installed on your computer and found by Play with SIX, if you don't have Iron Front then there's the LITE versions, which use low quality models etc, but doesn't require the Iron Front Game I don't think.
Personally I use the AllinArmA version.
For Iron Front there are a few different versions depending on your setup, namely the Standalone version, which includes all of the building models etc, and the AllinArmA version, which uses the building models from AllinArmA (a seperate mod that adds the assets and maps from Armed Assault and ArmA II), both of those require that you have the Iron Front Game installed on your computer and found by Play with SIX, if you don't have Iron Front then there's the LITE versions, which use low quality models etc, but doesn't require the Iron Front Game I don't think.
Personally I use the AllinArmA version.
MJDixon- Posts : 5907
Join date : 2010-01-11
Age : 35
Location : Great Britain
Re: ArmA III mods
i thought i used to allin version as i own and have installed iron front. but will check again tonight
hinkel1- Posts : 1978
Join date : 2011-05-30
Age : 40
Re: ArmA III mods
For the All in version you'll need to have AllinArmA installed as well:
Link
If you dont want to use AllinArmA then you can use the Standalone version, which is the one that only needs Iron Front.
Link
If you dont want to use AllinArmA then you can use the Standalone version, which is the one that only needs Iron Front.
MJDixon- Posts : 5907
Join date : 2010-01-11
Age : 35
Location : Great Britain
Re: ArmA III mods
Becasue Military Sim.
MJDixon- Posts : 5907
Join date : 2010-01-11
Age : 35
Location : Great Britain
Re: ArmA III mods
Someone posted a comment on that video asking (presumably as a joke) if it comes with Sopwith Camels and Pterodactyls...
They shouldn't ask such silly questions!
They shouldn't ask such silly questions!
MJDixon- Posts : 5907
Join date : 2010-01-11
Age : 35
Location : Great Britain
Re: ArmA III mods
The Daily Fail better not see my mod list, they might start a campaign against me.
Daily Fail
It's clearly an ISIS-Hamas-Hezbollah-Iranian-Nazi-Soviet-Pirate-Criminal-Rebel-IRA conspiracy!
Though I still maintain that the entire Blitz was all the Daily Fail's fault (and France), using their own twisted logic.
Daily Fail
It's clearly an ISIS-Hamas-Hezbollah-Iranian-Nazi-Soviet-Pirate-Criminal-Rebel-IRA conspiracy!
Though I still maintain that the entire Blitz was all the Daily Fail's fault (and France), using their own twisted logic.
MJDixon- Posts : 5907
Join date : 2010-01-11
Age : 35
Location : Great Britain
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