Star Citizen / Squadron 42

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Re: Star Citizen / Squadron 42

Post  MJDixon on Sun Dec 24, 2017 10:51 am

3.0 is live, now everyone can enjoy the 15 FPS adventure. Razz

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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Dec 30, 2017 11:09 am

Space business trip:

















































Now that 3.0 has gone live we should try to do a few multiplayer sessions (even if the FPS is still naff Razz ).

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Re: Star Citizen / Squadron 42

Post  hinkel1 on Sun Dec 31, 2017 12:46 am

I ll download it when i am home
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Re: Star Citizen / Squadron 42

Post  MJDixon on Sun Dec 31, 2017 2:50 am

You should check your Steam page while you're at it Hinkel. Razz

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Re: Star Citizen / Squadron 42

Post  hinkel1 on Sun Dec 31, 2017 5:48 am

wow mj thats just wonderfull
thank you so much. We will have to test it soon Smile
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Re: Star Citizen / Squadron 42

Post  MJDixon on Wed Apr 04, 2018 12:52 am

3.1 is now live.

The main universe mode still has very poor FPS, although the space combat is improved in arena commander.

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Re: Star Citizen / Squadron 42

Post  hinkel1 on Wed Apr 04, 2018 1:19 am

i ll wait for another 3 months to test then
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Re: Star Citizen / Squadron 42

Post  MJDixon on Wed Jul 04, 2018 1:37 am

Star Citizen 3.2 is out, now the FPS seems more consistent, as in most of my plays so far I've had 25 - 30 FPS for the duration, other than one server with low FPS that was probably bugged (seeing as shop items didn't appear, etc).

Other than that they've added mining (if you have a mining ship), and a few other ships, plus made it so joystick numbering is based on the hardware ID rather than the windows ID, so it should remember your joysticks and allow more than four at a time. cheers

They've also made it so you can log out in the bed on your ship and it should load you in at the same place next time (rather than having to spawn at Port Olisar all the time), although I'm yet to test that.

As far as bad news goes, the combat is a bit naff again as the ESP (the thing that makes your gun pipper 'sticky' when over the enemy) is bugged and forces your pipper away from the target (although you can turn it off if you're Luke Skywalker), and also trading rewards are a bit low - so it takes a lot of trips to get any money.

But it should at least be playable enough for us to do some MP in it now. Laughing

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Re: Star Citizen / Squadron 42

Post  MJDixon on Wed Jul 04, 2018 10:16 am

They've also added the Anvil Hurricane, although I don't see the resemblance myself...



Better as the Anvil (Boulton-Paul) Defiant, surely. Laughing

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Re: Star Citizen / Squadron 42

Post  speedy77 on Thu Jul 26, 2018 2:12 am

I thought things had been a but quiet on the space front. About time they updated! Good news about the performance improvements.
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