Star Citizen / Squadron 42

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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Mar 12, 2016 12:40 pm

And another bug fix patch. Razz

also all flyable ships are available for free until the 20th of March.

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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Mar 19, 2016 5:53 am

PG Tips confirmed.


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Re: Star Citizen / Squadron 42

Post  speedy77 on Sat Mar 19, 2016 11:08 pm

Just a heads up, there is another small patch.
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Re: Star Citizen / Squadron 42

Post  Raz on Sat Mar 19, 2016 11:33 pm

Serkis has written the textbook on MoCap, indeed.
And PG Tips make the best black tea in the universe!
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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Mar 19, 2016 11:38 pm

Righto Speedy.

Guess we better update if we want to play it tommorow. Razz

Good to see some progress on some proper large scale ships:


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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Mar 26, 2016 11:16 pm

Wonder if I can get this to work in Star Citizen. Razz





Brian Blessed, Tom Baker or Holly from Red Dwarf? That is the question.

Or this for Speedy's Space BMW:



Also, 2.3 has gone live.

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- Winston Churchill
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Re: Star Citizen / Squadron 42

Post  MJDixon on Tue Mar 29, 2016 6:35 am

Turns out the answer is yes, I can. Razz


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Re: Star Citizen / Squadron 42

Post  MJDixon on Thu Mar 31, 2016 10:23 am

The MISC Starfarer Tanker is currently available in everyone's Hangar, and will be for a few days, if you want to have a look around it - though it isn't flyable yet.

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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Apr 09, 2016 12:00 am

A look at the WIP Procedurally Generated Planet tech:



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Re: Star Citizen / Squadron 42

Post  hinkel1 on Sat Apr 09, 2016 12:17 am

nice
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Re: Star Citizen / Squadron 42

Post  MJDixon on Sun May 22, 2016 10:52 am

Good news, you can buy Space Clothes in the next patch. Razz


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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Jun 11, 2016 11:47 pm

2.4 is now live, which adds persistance and in-game money and clothes and gun shops and flyable Starfarers and missions and the like. Very Happy

2.4 Release Post

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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Jul 30, 2016 1:22 am

Seeing as I spent a sufficiently large amount of money to get a ship that is big enough to justify having it's own name, I thought I better make a crest to go with it. Razz


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- Winston Churchill
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Re: Star Citizen / Squadron 42

Post  hinkel1 on Sat Jul 30, 2016 2:34 am

good show
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Re: Star Citizen / Squadron 42

Post  Raz on Sat Jul 30, 2016 4:43 am

The ship could also do with an illustrated pin-up model as a lucky charm. Plenty of artists doing commissions at deviantArt
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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Aug 20, 2016 6:45 am

Gamescom livestream if you're interested:

Gamescom 2016 Livestream

I'll post the highlights afterwards.

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- Winston Churchill
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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Aug 20, 2016 11:42 pm

The main highlight was a live demo of Alpha 3.0 of the Persistent Universe:



3.0 is supposed to be released before the end of the year, but we shall see - it adds:

Debut of Planetary Tech
Expanding the Stanton System:


ArcCorp
Hurston
Microtech
Crusader
Delamar

New Space Stations, moons, and Asteroid belts
Basic Professions:


Trading
Cargo Transport
Piracy
Mercenary
Bounty Hunting

Mission System
Item Port (Better control of items in game, for example context sensitive options for ship systems, rather than just the big USE button)
New Netcode (i.e. higher FPS, like in Arena Commander)
NPC AI Subsumption (AI that do stuff based on the time of day and the like)

Before that they'll release 2.6, which will (finally) add the Star Marine FPS mode, like a ground version of Arena Commander.

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- Winston Churchill
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Re: Star Citizen / Squadron 42

Post  hinkel1 on Sat Aug 20, 2016 11:57 pm

watching the stream delayed on you tube
looks good
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Re: Star Citizen / Squadron 42

Post  Raz on Sun Aug 21, 2016 1:28 am

I've been meaning to ask this for some time now. Have I sealed my SC character's fate by joining an organised squadron that I'm guessing will be on the side of anti-pirates? What I'm saying is, will I be able to try out things (like piracy) that might run contrary to the corporation's mission? Perhaps I'm thinking too much along the lines of EVE Online.

Also, something completely irrelevant. Do you guys play Cities: Skylines? I'm looking for an alternative to the last SimCity, that game is so broken, I'm totally done with it.
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Re: Star Citizen / Squadron 42

Post  MJDixon on Sun Aug 21, 2016 3:34 am

I guess it depends on if they let you make more than one character, and no I don't play Cities: Skylines, but am planning on getting it in the next Steam sale, it's supposed to be quite good.

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Re: Star Citizen / Squadron 42

Post  hinkel1 on Sun Aug 21, 2016 3:36 am

i have played sim city and was so dissapointed with it.

Cities of skylines i own as wel and is a pleasant game to play. It will keep you enjoyed for several hours.
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Re: Star Citizen / Squadron 42

Post  Raz on Sun Aug 21, 2016 5:18 am

Cities Skylines Deluxe is on a 75% sale at the Paradox store.

I've also been thinking of going back to Simcity 4, which I found to be the best in the series, having played all of the previous games. There are plenty of mods for it too.
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Re: Star Citizen / Squadron 42

Post  MJDixon on Thu Aug 25, 2016 11:02 pm

I'm afraid I've had to promote myself from Lieutenant to Lieutenant Commander to match up with the UEENR rank structure.

It's a hard sacrifice, but someone has to do it. Razz

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- Winston Churchill
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Re: Star Citizen / Squadron 42

Post  hinkel1 on Fri Aug 26, 2016 4:55 am

people will talk about that heroism for at least another 1000 years
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Re: Star Citizen / Squadron 42

Post  MJDixon on Thu Sep 01, 2016 11:01 am

The UEENR Brass have released a Naval Code of Conduct:

No Discrimination
Discrimination on the basis of gender, race, sexual orientation, species (in the case of our Tevarin members) or any other attribute outside of a persons control is not acceptable under any circumstance.

No Politics
Politics are highly diversive and as such an extreme risk to our unit cohesion consequently political discussion, slogans, logos and ship naming is prohibited.

Uphold and obey the laws of the Empire
As representatives of the UEE it is our duty to uphold and obey it’s laws. crucial to this is the adherence to the UEENR’s strict rules of engagement.

Set an example of excellence
All members of the Reserve are responsible for upholding the high level of respect and trust placed in us by both the Empire and the people who live within it. As such in any interaction with other branches of government or civilians you will be considered ambassadors of the reserve and expected to impart an impression of professionalism and competence.

So don't be naughty. Razz

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- Winston Churchill
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