Star Citizen / Squadron 42

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Re: Star Citizen / Squadron 42

Post  MJDixon on Wed Apr 16, 2014 8:15 am

Sure we can't tempt you to join Squadron 19, Skipper?  Razz (Only 732 Alpha slots left!)

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Re: Star Citizen / Squadron 42

Post  MJDixon on Sun May 11, 2014 8:06 pm

Seems that Dogfight Alpha access will be based upon your Citizen Number (i.e. when you pledged)

The artist formerly known as Hinkel: 100378
MJ & Guncam: 275228
The artist usually known as Squiffy: 275612
PJ & Duncan: 410787

So I gues Hink gets to be the Neil Armstrong of Squadron 19, where as Speedy gets to be the Alan Bean of Squadron 19, whoever he is.  Razz

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Re: Star Citizen / Squadron 42

Post  MJDixon on Wed Jun 04, 2014 7:22 pm

Arena Commander (Dogfight Alpha) has been released!

Pew Pew! Razz

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Re: Star Citizen / Squadron 42

Post  MJDixon on Thu Jun 05, 2014 8:24 am


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Re: Star Citizen / Squadron 42

Post  speedy77 on Thu Jun 05, 2014 7:34 pm

looks very snazy

I tried to downloaded the new patch yesterday....it took all night. Super fast fibre broadband my arse.

I had a quick walk around my hangar this morning. It would seem I can't use my 325 fighter version of the 300i just yet. So they have given me a standard version to play with, which means I have two ships in my hangar at the moment. I hope they forget to take it back.  Very Happy 

I'll try the game out later today.
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Re: Star Citizen / Squadron 42

Post  MJDixon on Fri Jun 06, 2014 5:35 am

Well I now have a Super Hornet and a normal Hornet in my Hangar too, so I shan't complain.  Razz 



I was doing alright on this one until I did a Memphis Belle and misplaced my ball turret.  Laughing 

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Re: Star Citizen / Squadron 42

Post  speedy77 on Fri Jun 06, 2014 7:50 pm

Your game seems to run a lot smoother than mine. Could just be my older PC spec. Without configurable key bindings I'm also finding I'm pressing all my buttons on my controls just to see what they do, and not much is the answer. Plus my trigger button on my ancient X45 has been knackered for year or two, so at the moment I have to use the mouse button to fire my primary gun, rather awkward.  

I see there is a general whine developing on the game forums regarding joystick vs mouse control. I tend to agree that is has been touted as a space sim (as the original wing commander games were) and you should use a joystick. Having mouse control available seems to arcadey, and is too much of a point and click affair.

But this is only at Alpha stage, and I think it is looking good so far. By the time the final version is released I'm sure I will have gotten round to upgrading my PC and got that new X55 stick thingy. Well one can hope can't one?
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Re: Star Citizen / Squadron 42

Post  MJDixon on Fri Jun 06, 2014 8:45 pm

Personally I'm not too worried about the Mouse vs Joystick debate as yet, especially when most Joystick users can't even set up their controls yet - the whole debate has been going on long before Arena Commander came along, I think it originates in the War Thunder fraternity, the one thing that really does annoy me, however - is the people that post saying that no one has Joysticks, and that they're just something people used to use in the early 90s, before we 'evolved' with the use of X-box controllers and the like.

As if we were the computer gaming equivalent of Jedi.

But as I say, I'm not worried - unless a Mouse and Keyboard can match a setup that can control Pitch, Roll, Yaw, Throttle, Vertical Strafing, Horizontal Strafing, Targeting, Flight Computer Manipulation, and Independant Weapon Control - all while keeping your hands on the primary controls and eyes on the screen, as I intend to do with my Thrustmaster Warthog - TrackIR/Oculus Rift (Apache style Helmet Mounted Weapon aiming!) and Microphone commands (Computer - increase power to forward shields!) like the Fighter Pilot equivalent of Iron Man.  Laughing 

There is a way to map controls atm, but you have to edit some text files - I'll do a post about it later.

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Re: Star Citizen / Squadron 42

Post  speedy77 on Fri Jun 06, 2014 9:00 pm

MJDixon wrote:

As if we were the computer gaming equivalent of Jedi.


great image, sums it up nicely!!
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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Jun 07, 2014 7:15 am

Righto, you can remap the keys and joystick axes by editing a text file, then loading it into the game.

First of all you have to create your own .xml file, an example of which can be found here

You need to edit that to match your required control config, for example mine has:

Code:
<action name="v_yaw">
 <rebind device="joystick" input="js4_rotZ" />
 </action>

Which sets the yaw (v_yaw) to be controlled by my rudder pedals (js4_rotZ), where the pedals are Joystick 4, and the axis is Rotate Z, the actual joystick number will change with person to person, depending on what order your sticks are in the control pannel.

Once your set up you need to put the .xml file somewhere like C:\Controls\file.xml, then in game open up the command line with ` and type pp_rebindkeys C:\Controls\File which will then set the controls to what you have in your file.

You can open up the default xml files to see what the other mappable commands are, which can be found in Star Citizen\CitizenClient\Data\GameData.pak\Libs\Config\ (you need 7z to open up the GameData.pak

When you have some controls that work well, you can make them permanent by creating a user.cfg file in the Star Citizen\CitizenClient folder, and adding the line: pp_rebindkeys C:\Controls\File (other useful things you can put in the user.cfg include r_MotionBlur 0, which disables motion blur, and cl_fov 110, which changes the FoV.

Or... just wait for them to add key rebind support.  Laughing 

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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Jun 07, 2014 10:04 am

You should go and check out your hangar now, if you liked that free ship - Speedy!  Razz

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Re: Star Citizen / Squadron 42

Post  MJDixon on Sun Jun 08, 2014 3:27 am

Welcome to the World of Tommorow!  Razz 


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Re: Star Citizen / Squadron 42

Post  hinkel1 on Sun Jun 08, 2014 4:58 pm

lol
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Re: Star Citizen / Squadron 42

Post  speedy77 on Mon Jun 09, 2014 4:35 am

Lol very good  Very Happy 
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Re: Star Citizen / Squadron 42

Post  MJDixon on Mon Jun 09, 2014 5:34 am

Updated version.  Razz 



I've since done away with the Chaff and Flare commands, as it's quicker to just press the stick.  Laughing 

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Re: Star Citizen / Squadron 42

Post  MJDixon on Wed Jun 25, 2014 9:02 am

Eurofighter Typhoon wrote:Key to the level of integration and automation seen in the cockpit is the combination of Direct Voice Input (DVI, also known as Direct Voice Control, or DVC) and Hands On Throttle And Stick (HOTAS). Both of these systems are combined to give what is now known as VTAS or Voice, Throttle And Stick.

DVI, Direct Voice Input is one of the key cockpit systems in the Typhoon. The module, provided by Smiths Industries of the UK forms part of the aircraft's integrated, CAMU supplied by CDC also of Britain. The first module was delivered by Smiths to CDC in May ready for integration into the first CAMU subsystem now under construction. DVI will be available in the first IPA series due in August 2001.

The speech recognition module allows for connected word voice recognition. Since the system needs to cope with a noisy in-flight environment as well as high-g stresses (effecting the pilots voice and speech) a robust system was required. To this end the unit incorporates various speech recognition algorithms including Markov pattern matching and newer neural-net techniques. The resulting system has a vocabulary of some 200 words, a response time of around 200ms and a recognition capability in excess of 95%. Each aircraft will have to be trained to recognise the voice of its pilot. This task will be achieved via a Ground Support Station (GSS) with the data transferred to the Eurofighter's on-board systems via a Smiths supplied Mission Data Loader.

DVI allows for voice control of some 26 non-critical systems such as radar mode switching, display switching, navigation tasking, etc. Combined with HOTAS the DVI system will remove the need for a pilot to look down at the displays in the majority of situations. In turn this should reduce pilot workload increasing platform effectiveness.

There I was thinking I was being all futuristic.  Razz 

At least I'm on a VTAS set up! All you HOTAS people need to get with the times!

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Re: Star Citizen / Squadron 42

Post  speedy77 on Wed Jun 25, 2014 6:40 pm

"due in August 2001"

I think we're all slightly out of date.
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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Jul 12, 2014 6:34 am

The Gladius Interceptor is on sale for a week, at $80 (£46)

Seems it's an Interceptor, so presumably more agile than the Hornet - plus it was designed by Foundry 42, who are the development studio based in Manchester - so I suppose that makes it the Spitfire of the pew pew world.  Razz 



I'd get one - but I'm piss poor atm, plus I told myself I'd only buy one ship and get the rest in the actual game.  Laughing

Also Dog tags are on sale now, though I don't suppose anyone would buy those, that would be silly, no one wants that, nope - don't be daft...

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Re: Star Citizen / Squadron 42

Post  hinkel1 on Sat Jul 12, 2014 6:27 pm

looks good

same for me. i bought one ship and will have to earn the rest ingame
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Re: Star Citizen / Squadron 42

Post  MJDixon on Fri Jul 25, 2014 8:56 pm

Decided to write some Squadron History for the site, but then I got bored.  Razz 

History

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Re: Star Citizen / Squadron 42

Post  speedy77 on Sat Jul 26, 2014 1:57 am

Loved it! nicely done. You've got some impressively long squadron names in there!  Very Happy 
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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Jul 26, 2014 6:54 am

Taa. Razz 

They're all based on actual Squadrons, namely No. 19 Squadron of the South African Air Force, which fought in Italy, Greece and Yugoslavia flying Beaufighters, but which now fly strange hovering things with props on the roof.

19th Fighter Squadron of the US Air Force, which was at Pearl Harbor and various Pacific Island campaigns in P-40s, P-47s and P-38s, and which now fly F-22s.

The 19th Guards Fighter Aviation Regiment of the Russian Air Force who fought on the Murmansk front, with I-16s, P-39s, P-40s and Hurricanes (that'll be that Johnny Red bloke) and now fly MiG-29s.

And of course the 19th Air Regiment of the Chinese People's Liberation Army Air Force, which fly Su-27s, but which are otherwise completely unknown.  Smile 

Those were the only 19 Squadrons I could find, though the Americans have quite a few, including the aptly named '19th Space Operations Squadron' but despite the interesting name it seems they just look at radar screens all day (unless they have a secret Space Fighter of course.)

I couldn't find Jagdgeschwader 19, alas.  Wink 

Then I just 'futured' them up a bit.


Last edited by MJDixon on Wed Oct 08, 2014 1:52 am; edited 1 time in total

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Re: Star Citizen / Squadron 42

Post  MJDixon on Thu Jul 31, 2014 10:20 pm



So futuristic!

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Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Aug 02, 2014 8:32 am

Damn, now I'm tempted to get a McLaren... I mean M50.


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Re: Star Citizen / Squadron 42

Post  speedy77 on Thu Aug 07, 2014 2:22 am

Nice...I like the look of that. Vaguely like a Colonial Viper from battlestar
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Re: Star Citizen / Squadron 42

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