Star Citizen / Squadron 42

Page 9 of 16 Previous  1 ... 6 ... 8, 9, 10 ... 12 ... 16  Next

Go down

Re: Star Citizen / Squadron 42

Post  hinkel1 on Sat Sep 05, 2015 11:09 pm

registered
avatar
hinkel1

Posts : 1919
Join date : 2011-05-30
Age : 34

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Mon Sep 07, 2015 9:09 pm

I see Speedy's application has been accepted, has yours gone through as well, Hinkel?

_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  hinkel1 on Tue Sep 08, 2015 4:00 am

yep it is accepted
avatar
hinkel1

Posts : 1919
Join date : 2011-05-30
Age : 34

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Tue Sep 08, 2015 4:46 am

Jolly good. Smile

_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Thu Sep 10, 2015 10:14 pm

Seems we might need 5 members to be 'officially' registered as a UEENR Squadron, and we have 4 at the moment, so I guess we have a year or so to find someone. Laughing

Sure you don't want to be an intergalactic starfighter Pilot, Skip? Razz

_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Thu Oct 01, 2015 1:17 am

Interesting posts about the Endeavour Class Science ship, if you're interested in science, or farming. Razz

Research Unbound: The MISC Endeavour

Design - The Endeavour



Though I think they might be pushing their luck by calling one of the variants the 'Olympic Class'

But this ship can't be crushed by a black hole!
She's made of fancy futuristic space materials, I assure you she can!

_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  speedy77 on Thu Oct 01, 2015 8:24 pm

Nice domes. Very Happy

I think I remember, an ship called Olympic coming to a sticky end in Battlestar Galactica, so you won't get me on that thing.
avatar
speedy77

Posts : 1600
Join date : 2009-09-02
Age : 41
Location : Dorset

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Fri Oct 02, 2015 11:21 am

Ah yes, quite right Speedy - clearly Olympic is just a bad name for a ship/class. Razz

Good news is that the UEENR already have a Hospital Ship variant, incase you're into being horribly maimed and the like.

Plus that one is called the Hope-Class, probably for the best after what happened to the previous Olympic-Class Hospital Ship...


_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Oct 03, 2015 10:04 pm

Seems the Endeavour Hangar module can support up to 4 ships depending on the size:



Technically you could fit 5 Gladii in, though the ship can only support 4 as far as rearming and refueling go it seems, plus even with 4 you're going to need some very precise landing skills unless there's a way to move ships on the deck.

I guess I'd better start saving up for our Pocket Carrier with optional Farm Ship. Razz


_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Mon Oct 12, 2015 3:29 am

The Space Balloon has gone up!



I've just returned from the UEE Senate CitizenCon and am a bit knackered, so probably won't be flying tonight (Sunday).

_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  hinkel1 on Mon Oct 12, 2015 6:46 am

have good rest mj
i have chekced some movies about it online
looks promising
avatar
hinkel1

Posts : 1919
Join date : 2011-05-30
Age : 34

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Wed Oct 14, 2015 9:37 pm

Good news, Razy - from the Chairman himself:

Chris Roberts wrote:In honour of our newest Citizen (really, our thousands of new Citizens!) we would like to give something back to the entire community for all your incredible support. Starting today, we are eliminating ‘Alpha Access’ and the $5 module passes. Anyone who has pledged for a Star Citizen Package can now play today without worrying they won’t have access to some portion of the ‘Verse in the future. No Star Marine pass, no Alpha 2.0 pass… no additional payment needed for any module in the works, pre-release. Going forward, should we need to put out some sort of limited release it will be done through the PTU test server. All backers will have access to any live release, the moment it publishes.

_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Thu Oct 15, 2015 3:06 am

The UEENR have 100 of these to sell if anyone is interested. Smile


_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  hinkel1 on Thu Oct 15, 2015 3:12 am

Not that fanatic Smile
avatar
hinkel1

Posts : 1919
Join date : 2011-05-30
Age : 34

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Fri Oct 16, 2015 11:03 am

Just to confirm that Star Citizen is some sort of 80's Top Gun in Space, this was found in the game files from the latest update:

Random Song


_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  speedy77 on Sat Oct 17, 2015 9:44 pm

did someone mention top gun...

avatar
speedy77

Posts : 1600
Join date : 2009-09-02
Age : 41
Location : Dorset

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Sun Oct 18, 2015 12:27 am

This is the Navy remember, Speedy. Razz

Also, GTA VI confirmed!


_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Tue Oct 20, 2015 12:45 am

I'm suffering from a serious case of ship upgrade fever right now...


_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Oct 24, 2015 10:22 am

Patch 1.3 has been released, it doesn't add anything revolutionary (unless you count being able to run people over in golf buggies as being revolutionary. Razz ):

1.3 Patch Notes wrote:Important Known Issues:

- "CTRL+F" is the new keybinding for disembarking ships and replaces "F".
- Allies are showing as enemies in Vanduul Swarm.
- It's possible in some situations to load into matches with the incorrect ships.

We are currently investigating these issues to have fixes as soon as possible.


There's quite a lot of content in this one, both for Arena Commander and for Social Module. We'll have full Patch Notes later today, but in the meantime, here's a short preview of what you can expect!

PLEASE NOTE: This is only a small partial list of Patch Notes. We'll update this page with the link to the complete Patch Notes as soon as they're ready!

HANGAR

Additions/Balance/Tweaks/Fixes:

- The Greycat Buggy has received an appearance, animation and handling overhaul.
- The elevator to Area 18 will now show all available instances of ArcCorp, how many people are present in each one, and how many people from your contact list are present.
- There is now a "Loadout Selector" located in all player hangar's that will allow players to select what load out they will move around the Hangar and ArcCorp with.
- The Selfland Hangar is in the process of receiving a full relighting pass to improve the overall look and atmosphere. Not 100% implemented yet.
- Camera free-look can now be activated by "Shift+G".
- "Ctrl+F" is now the hotkey to disembark a ship.
- Fixed seating in Retaliator and Gladiator and visual shaking inside Vanduul Scythe.

ARENA COMMANDER

Additions/Balance/Tweaks/Fixes:

- The Behring C-788 Ballistic Cannon has been added to the game. This gun uses a S4 mount and fires at 2.2 shots per second.
- Size 4 fixed mounts for the Hornet and Cutlass Turrets have been added to accommodate the Ballistic Cannon.
- Apocalypse Arms WarSeries SZ4 Mass Driver has been added to the game. This gun uses a S2 mount and fires at 0.7 shots per second.
- Increased the health of all ships.
- Increased overall shield strength of all ships to reduce alpha damage and bring up survival.
- Missile damage has been increased slightly to keep pace with health and improve effectiveness.
- Missile lock time has been adjusted.
- Energy weapon velocities have been buffed across the board to be faster then ballistics. Our philosophy here is that as energy weapons do no damage until shields are down, it takes more hits by energy weapons to do real damage and accuracy is thus more important.
- Damage of energy weapons has been reduced slightly to compensate.
- Ballistic weapons have received a corresponding buff to their potential range so that they can potentially hit targets that are farther away.
- Plasma bolt range decreased by 30% for the Vanduul "Wrath" Plasma Cannon.
- Neutron bolt speed increased by 20% for the Vanduul "War" Neutron Cannon.
- Cutlass has received a minor tweak to its thruster gimbals to improve maneuverability.
- The following ships and all variants have received an update to their shield meshes and animations to better align with their ship models.
Avenger, Gladius, Mustang, Cutlass, Freelancer, 300 Series, M50, Gladiator, Glaive
- Increased the power draw of the M50's engine. Decreased the strength of the M50's power plant. These two changes are to ensure that the choice of mounting a weapon with high power drain vs one with low power drain on the m50 will have a meaningful affect on performance and speed.
- Interacting character animations have been updated for all flight-ready ships.
- "Look Ahead" mode is now turned on by default. It can be toggled on and off by "Right-ALT+M".
- Weapon Gimbal Lock is now "Left-CTRL+G".

- Fixed an issue where players would not be removed from Arena Commander for being idle unless all players in the match were idle.
- Fixed Tutorial - Chapter 3 where the missiles would sometimes not track the target correctly.
- Fixed an issue where weapons fire could appear offset from the weapon muzzle, when the ship was firing while moving.
- Fixed an issue where a ships target could be lost when increasing distance from target, despite target still being in sensor range.#
- Fixed an issue where projectiles fired from ship weapons would sometimes remain protruding out of the weapon they had been shot from causing damage or display issues.
- Fixed a black screen that would occur when joining a Lobby when GIM services are down.
- Added the ability for the Lobby to return an error if a client attempts to join while GIM is down.
- Fixed an issue where clients would sometimes get stuck on a loading screen, if they are connected to a instance that no longer exists.
- Fixed an issue where the client could black screen if the lobby service was not able to communicate with the instance manager.
- Fixed one lobby issue where the player Host would see a different map and rule for a match in the UI then the players would. This would happen when a host created a game, left, and entered or created a new lobby.

SOCIAL MODULE

Additions/Balance/Tweaks/Fixes:

- ArcCorp, Area 18 is expanding! The new Galleria area is currently under construction, but available for exploration.
- New emotes have been added to the game.
/agree, /angry(1-3), /attention, /blah(1-2), /bored (2), /bow(1-6), /burp, /cheer(1-Cool, /chicken, /clap (5-7 are new), /come(1-4), /cry, /dance(1-6), /disagree(1-3), /failure, /flex(1-3), /flirt, /gasp(1-5), /gloat(1-4), /greet, /laugh(1-3), /point(1-4), /rude(1-3), /salute(1-2), /sit, /sleep, /smell(1-2), /threaten(1-2), /wait(1-2), /wave(1-2), /whistle(1-2)
- The maximum character capacity for Area 18 has been increased to 40.
- Fully functional Greycat Buggies have been added around ArcCorp and include a functional passenger seat.
- The Greycat Buggies in ArcCorp can explode and be destroyed when they impact at high speed.
- Players will now be removed from Area 18 due to inactivity after 15 minutes. An inactivity warning will be displayed 1 minute prior to removal.
- Falling out of the terrain will now kill players, and revive them in the Area 18 Medical Unit.
- The chat UI has received a graphical overhaul. New features for the chat interface include multiple tabs for conversation management, private conversations, and a contacts list that can be extended or retracted into the UI.
- The new default hotkey for the contact list is now "F11".
- Augmented Reality has been moved to the "F10" hotkey.
- Fixed a number of texture conflicts and lighting bugs in ArcCorp.

So bear in mind you'll need to download the (probably very large) patch in advance if you want to try some Star Citizen this Sunday evening.

_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Mon Oct 26, 2015 1:22 am

Good to know that the North West of England hasn't been destroyed by 2945*. Razz



*Can't be sure about Liverpool though.

_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  Raz on Mon Oct 26, 2015 5:57 am

I know we had mentioned playing Star Citizen tonight but I'm not at home, currently. Not sure if I'll make it back at a convenient time.
avatar
Raz

Posts : 300
Join date : 2015-09-23
Age : 33

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Mon Oct 26, 2015 6:42 am

No worries, Razy - just let me know on Steam if you do come on. Smile

_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Fri Oct 30, 2015 10:11 pm

Here's an interesting post about flight model changes that are coming in Arena Commander 2.0 (the next major update):

Star Citizen Alpha 2.0 - Flight Model Changes

It's got graphs and everything! Razz




_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  MJDixon on Sat Oct 31, 2015 8:21 pm

Have you signed up for the UEENR Organisation on the RSI Website yet Speedy?

You're the only one who hasn't been accepted yet. Razz

_________________


"I look forward confidently to the exploits of our Fighter Pilots - these splendid men, this brilliant youth, who will have the glory of saving their native land, their island home, and all they love, from the most deadly of all attacks."

- Winston Churchill
avatar
MJDixon

Posts : 5465
Join date : 2010-01-11
Age : 30
Location : Great Britain

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  speedy77 on Mon Nov 02, 2015 8:33 pm

request sent
avatar
speedy77

Posts : 1600
Join date : 2009-09-02
Age : 41
Location : Dorset

View user profile

Back to top Go down

Re: Star Citizen / Squadron 42

Post  Sponsored content


Sponsored content


Back to top Go down

Page 9 of 16 Previous  1 ... 6 ... 8, 9, 10 ... 12 ... 16  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum